Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. This attack does 40 damage to the new Active Pokémon.
Probopass
It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.
| Supertype | Pokémon |
|---|---|
| Subtype | Stage 1 |
| HP | 140 |
| Types | Metal |
| Attack | Magnetic Tension |
| Attack cost | Colorless |
| Artist | Pani Kobayashi |
| Rarity | Uncommon |
| Pokédex | 476 |
| Evolves from | Nosepass |
Vendor Information
- Store Name: DutchGem
- Vendor: DutchGem
-
Address:
gekkestraat
179
2345GT Utrecht
Flashfire
Camouflaged as rotten kelp, they spray liquid poison on prey that approaches unawares and then finish it off.
Sun & Moon
It loves iron ore. Groups of them fight for territory by bashing one another with their steel bodies.
Guardians Rising
From its beak, it fires embers at its prey. Once it has caught them, it grills them at high heat before feasting upon them.
Chilling Reign
Long ago, during a time when droves of factories fouled the air with pollution, Weezing changed into this form for some reason.
Chilling Reign
It has special pads on the backs of its feet, and one on its nose. Once it's raring to fight, these pads radiate tremendous heat.
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Search your deck for up to 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
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Its venom sacs produce a fluid that this Pokémon then heats up with the flame in its tail. This process creates Salandit's poisonous gas.
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While young, it has six gorgeous tails. When it grows, several new tails are sprouted.
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When it uses its special stick to strike up a beat, the sound waves produced carry revitalizing energy to the plants and flowers in the area.
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The faster a Thwackey can beat out a rhythm with its two sticks, the more respect it wins from its peers.
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There's a hole in its tail that allows it to draw in the air it needs to keep its fire burning. If the hole gets blocked, this Pokémon will fall ill.
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By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
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It scatters cotton all over the place as a prank. If it gets wet, it'll become too heavy to move and have no choice but to answer for its mischief.



