Flip 2 coins. This attack does 20 more damage for each heads.
Hitmonchan
The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.
| Supertype | Pokémon |
|---|---|
| Subtype | Basic |
| HP | 90 |
| Types | Fighting |
| Attack | Bullet Punch |
| Attack cost | Colorless |
| Artist | match |
| Rarity | Uncommon |
| Pokédex | 107 |
Vendor Information
- Store Name: DutchGem
- Vendor: DutchGem
-
Address:
gekkestraat
179
2345GT Utrecht
Sun & Moon
Search your deck for up to 2 Fairy Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
Scarlet & Violet
Its physical capabilities are no different than a Finizen's, but when its allies are in danger, it transforms and powers itself up.
Scarlet & Violet
It's very friendly and faithful to people. It will try to repel enemies by barking and biting.
Ancient Origins
Its lithe muscles allow it to walk without making a sound. It attacks in an instant.
Kalos Starter Set
The water stored inside the tuft on its head is full of nutrients. It waters plants with it using its tail.
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Kalos Starter Set
A common sight in volcanic areas, it slowly slithers around in a constant search for warm places.
Kalos Starter Set
It has a twig stuck in its tail. With friction from its tail fur, it sets the twig on fire and launches into battle.
Kalos Starter Set
It relies on its sturdy shell to deflect predators' attacks. It counterattacks with its sharp quills.
Kalos Starter Set
Opponents who stare at the flashing of the light-emitting spots on its body become dazed and lose their will to fight.
Kalos Starter Set
It secretes flexible bubbles from its chest and back. The bubbles reduce the damage it would otherwise take when attacked.
Kalos Starter Set
The water stored inside the tuft on its head is full of nutrients. It waters plants with it using its tail.
Kalos Starter Set
Its Tackle is forceful enough to flip a 50-ton tank. It shields its allies from danger with its own body.
Kalos Starter Set
This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.



