Evolutions
During your next turn, this Pokémon’s attacks do 100 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Evolutions
Your opponent’s Active Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.
Evolutions
This attack does 100 damage to each of your opponent’s Pokémon BREAK. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Evolutions
Discard all Fire Energy attached to this Pokémon. This attack does 60 more damage for each Energy card discarded in this way.
Steam Siege
Discard 3 Energy attached to this Pokémon. This attack does 50 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Steam Siege
This attack does 20 damage times the amount of Energy attached to all of your Pokémon.
Steam Siege
This attack does 30 damage to each of your opponent’s Benched Pokémon that has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Steam Siege
The Defending Pokémon can’t retreat during your opponent’s next turn. During your next turn, any damage done to that Pokémon by attacks is increased by 120 (after applying Weakness and Resistance).
Steam Siege
This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on your opponent’s Active Pokémon.
