Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
Lampent
This Pokémon appears just before someone passes away, so it’s feared as an emissary of death.
| Supertype | Pokémon |
|---|---|
| Subtype | Stage 1 |
| HP | 80 |
| Types | Fire |
| Attack | Flickering Glow |
| Attack cost | Fire |
| Artist | kurumitsu |
| Rarity | Uncommon |
| Pokédex | 608 |
| Evolves from | Litwick |
| Evolves to | Chandelure |
Vendor Information
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- Vendor: DutchGem
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Obsidian Flames
This Pokémon uses its rocky mane to slash any who approach. It will even disobey its Trainer if it dislikes the orders it was given.
Roaring Skies
Its armored body makes all attacks bounce off. The armor is too tough, however, making it heavy and somewhat sluggish.
Brilliant Stars
The two minigears that compose this Pokémon are closer than twins. They mesh well only with each other.
Fusion Strike
Once each year, this Pokémon scatters its seeds. They're jam-packed with nutrients, making them a precious food source out in the desert.
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Sword & Shield
When it uses its special stick to strike up a beat, the sound waves produced carry revitalizing energy to the plants and flowers in the area.
Sword & Shield
While young, it has six gorgeous tails. When it grows, several new tails are sprouted.
Sword & Shield
Its venom sacs produce a fluid that this Pokémon then heats up with the flame in its tail. This process creates Salandit's poisonous gas.
Sword & Shield
The faster a Thwackey can beat out a rhythm with its two sticks, the more respect it wins from its peers.
Sword & Shield
It emits psychic energy to observe and study what's around it—and what's around it can include things over six miles away.
Sword & Shield
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
Sword & Shield
Often found in gardens, this Pokémon has hairs on its body that it uses to assess its surroundings.
Sword & Shield
It scatters cotton all over the place as a prank. If it gets wet, it'll become too heavy to move and have no choice but to answer for its mischief.



