| Supertype | Pokémon |
|---|---|
| Subtype | Stage 1 |
| HP | 90 |
| Types | Water |
| Attack | Aurora Beam |
| Attack cost | Water |
| Artist | PLANETA Tsuji |
| Rarity | Rare Secret |
| Pokédex | 873 |
| Evolves from | Snom |
Frosmoth
It shows no mercy to any who desecrate fields and mountains. It will fly around on its icy wings, causing a blizzard to chase offenders away.
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Brilliant Stars
It constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.
Sun & Moon
Discard any number of Supporter cards from your hand. This attack does 40 damage for each card you discarded in this way.
Cosmic Eclipse
If there is any Stadium card in play, this attack does 120 more damage. Then, discard that Stadium card.
Paradox Rift
Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Scarlet & Violet
This Pokémon uses red wavelengths of light to pour its own energy into flowers and draw forth their latent potential.
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Sword & Shield
If any of your Grass Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 90 more damage.
Sword & Shield
Often found in gardens, this Pokémon has hairs on its body that it uses to assess its surroundings.
Sword & Shield
While young, it has six gorgeous tails. When it grows, several new tails are sprouted.
Sword & Shield
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
Sword & Shield
Its venom sacs produce a fluid that this Pokémon then heats up with the flame in its tail. This process creates Salandit's poisonous gas.
Sword & Shield
Search your deck for up to 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Sword & Shield
There's a hole in its tail that allows it to draw in the air it needs to keep its fire burning. If the hole gets blocked, this Pokémon will fall ill.
Sword & Shield
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.



