Look at the top 4 cards of either player’s deck and put them back in any order.
Duskull
If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
| Supertype | Pokémon |
|---|---|
| Subtype | Basic |
| HP | 60 |
| Types | Psychic |
| Attack | Future Sight |
| Attack cost | Colorless |
| Artist | nagimiso |
| Rarity | Common |
| Pokédex | 355 |
| Evolves to | Dusclops |
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Base
Capable of copying an enemy's genetic code to instantly transform itself into a duplicate of the enemy.
BREAKthrough
Hiding in people's shadows at night, it absorbs their heat. The chill it causes makes the victims shake.
151
The fastest runner becomes the leader, and it decides the herd's pace and direction of travel.
Astral Radiance
This Pokémon is from roughly 100 million years ago. Its terrifyingly tough face is harder than steel.
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By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
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Its venom sacs produce a fluid that this Pokémon then heats up with the flame in its tail. This process creates Salandit's poisonous gas.
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It emits psychic energy to observe and study what's around it—and what's around it can include things over six miles away.
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A constant collector of information, this Pokémon is very smart. Very strong is what it isn't.
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It shoots cotton from its body to protect itself. If it gets caught up in hurricane-strength winds, it can get sent to the other side of the Earth.
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It scatters cotton all over the place as a prank. If it gets wet, it'll become too heavy to move and have no choice but to answer for its mischief.
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Discard the top card of your deck. If that card is a Fire Energy card, this attack does 90 more damage.
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There's a hole in its tail that allows it to draw in the air it needs to keep its fire burning. If the hole gets blocked, this Pokémon will fall ill.



