| Supertype | Pokémon |
|---|---|
| Subtype | Basic |
| HP | 210 |
| Types | Fire |
| Attack | Crimson Legs |
| Attack cost | Fire |
| Artist | 5ban Graphics |
| Rarity | Rare Ultra |
| Pokédex | 815 |
Información del vendedor
- Nombre de la tienda: DutchGem
- Vendedor: DutchGem
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Dirección:
gekkestraat
179
2345GT Utrecht
151
If it becomes agitated during battle, it spouts intense flames, incinerating its surroundings.
151
This Pokémon's stomach is so strong, even eating moldy or rotten food will not affect it.
151
Its three heads bob separately up and down to loosen the soil nearby, making it easier for it to burrow.
Sword & Shield
It's skilled at both offense and defense, and it gets pumped up when cheered on. But if it starts showboating, it could put itself in a tough spot.
Battle Styles
The blood vessels in its brain are sturdier than those of other Pokémon, so it can stay healthy despite its constant raging.
Base
When the bulb on its back grows large, the Pokémon seems to lose the ability to stand on its hind legs.
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Sword & Shield
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
Sword & Shield
There's a hole in its tail that allows it to draw in the air it needs to keep its fire burning. If the hole gets blocked, this Pokémon will fall ill.
Sword & Shield
Search your deck for up to 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Sword & Shield
It emits psychic energy to observe and study what's around it—and what's around it can include things over six miles away.
Sword & Shield
A constant collector of information, this Pokémon is very smart. Very strong is what it isn't.
Sword & Shield
The faster a Thwackey can beat out a rhythm with its two sticks, the more respect it wins from its peers.
Sword & Shield
With noises that could be mistaken for the rattles of maracas, it creates an upbeat rhythm, startling bird Pokémon and making them fly off in a hurry.
Sword & Shield
It scatters cotton all over the place as a prank. If it gets wet, it'll become too heavy to move and have no choice but to answer for its mischief.



