This attack also does 20 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
| Supertype | Pokémon |
|---|---|
| Subtype | Basic |
| HP | 220 |
| Types | Psychic |
| Attack | Prismatic Ray |
| Attack cost | Psychic |
| Artist | PLANETA Tsuji |
| Rarity | Rare Ultra |
| Pokédex | 800 |
Vendor Information
- Store Name: DutchGem
- Vendor: DutchGem
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BREAKthrough
They mark their territory by leaving gashes in trees with their tusks. If a tusk breaks, a new one grows in quickly.
Fusion Strike
Strong electricity courses through the tips of its sharp claws. A light scratch causes fainting in foes.
Sun & Moon
It swims through the ocean at a speed of eight knots, searching for Pokémon that will become its prey. It's especially fond of Wishiwashi.
Forbidden Light
Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
Celestial Storm
With magnetic traction, it pulls its opponents in close. When they're in range, it slashes them with its rear claws.
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Sword & Shield
After captivating opponents with its sweet scent, it lashes them with its thorny whips.
Sword & Shield
While young, it has six gorgeous tails. When it grows, several new tails are sprouted.
Sword & Shield
When it uses its special stick to strike up a beat, the sound waves produced carry revitalizing energy to the plants and flowers in the area.
Sword & Shield
Its venom sacs produce a fluid that this Pokémon then heats up with the flame in its tail. This process creates Salandit's poisonous gas.
Sword & Shield
There's a hole in its tail that allows it to draw in the air it needs to keep its fire burning. If the hole gets blocked, this Pokémon will fall ill.
Sword & Shield
It emits psychic energy to observe and study what's around it—and what's around it can include things over six miles away.
Sword & Shield
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
Sword & Shield
It scatters cotton all over the place as a prank. If it gets wet, it'll become too heavy to move and have no choice but to answer for its mischief.



